Wanderers can become one of the following advanced professions at level 5:
Druid
At one with the power of nature. So much so, he can shapeshift into powerful beasts, at will.
Restrictions: No armour. No shield.
Statistic boost at Level 5, 12 and 20: Agility or Speed
Skill bonus at level 5: Size of a Rat!
Skill bonus at level 12: Size of a Tiger! Forest Fighter
Skill bonus at level 20: Size of a Bear! Dodge
Skill bonus at level 12: Size of a Tiger! Forest Fighter
Skill bonus at level 20: Size of a Bear! Dodge
Ranger
Survivalist, fighter, and master archer.
Restrictions: Light armour only.
Statistic boost at Level 5, 12 and 20: Perception or Agility
Skill bonus at level 5: Scout, Bow.
Skill bonus at level 12: Fit, Farsighted.
Skill bonus at level 20: Teamwork, Sniper.
Skill bonus at level 12: Fit, Farsighted.
Skill bonus at level 20: Teamwork, Sniper.
Healer
Concentrates on the healing arts, to the detriment of all else. A vital support adventurer.
Restrictions: No armour. No shield. Staff only.
Statistic boost at Level 5, 12 and 20: Intelligence
Skill bonus at level 5: Medic, Battlefield Heal.
Skill bonus at level 12: Poison, Disease
Skill bonus at level 20: Medic, Disease
Skill bonus at level 12: Poison, Disease
Skill bonus at level 20: Medic, Disease
Shaman
A magic user, drawing the power of nature to summon beasts and control the elements.
Restrictions: No armour. No shield. Staff only.
Statistic boost at Level 5, 12 and 20: Intelligence
Skill bonus at level 5: Summon Beast
Skill bonus at level 12: Summon Swarm
Skill bonus at level 20: Power of Nature
Skill bonus at level 12: Summon Swarm
Skill bonus at level 20: Power of Nature